GameStop Corp. 8-K

PositiveEarningsGuidance raised

Collectibles grew as Switch 2 launch comps, store closures and the France divestiture weighed on sales; FY2026 Adjusted EBITDA outlook rose.

Filed 2026-09-08 09:02 ET

Summary

Q2 2026 results with a raised FY2026 Adjusted EBITDA outlook. Revenue fell as the prior-year Nintendo Switch 2 launch, planned store closures and the France divestiture weighed on sales; Collectibles grew and operating income reached a record for a second quarter.

Key Figures

Metric Q2 2026 Q2 2025 Y/Y
Revenue $790M $972M -19%
Operating income $160M $66.4M +141%
Net income $299M $169M +77%
Diluted EPS $0.51 $0.31 +65%
Operating cash flow $62.4M $117M -47%
Free cash flow $60.7M $113M -46%
Adjusted EBITDA, non-GAAP $174M $75.7M +130%
Collectibles net sales $356M $228M +57%
  • Collectibles were 45.1% of sales, up from 23.4%. GAAP net income included a $166M gain on a derivative asset, a $72.1M unrealized gain on the eBay investment, and a $75.0M loss on digital assets; adjusted net income was $161M vs $138M.
  • Cash, cash equivalents, marketable securities, digital assets and related receivables totaled $5.4B at quarter-end, including $5.1B in cash, cash equivalents and marketable securities. GameStop held 43.4M eBay shares with a fair value of ≈$4.9B.
  • On 9/3/2026, GameStop completed exchanges retiring ≈$1.4B principal amount of its 0.00% convertible notes due 2030 and 2032, reducing total long-term debt to ≈$2.8B.

Guidance

Metric Period Guidance Prior Direction
Adjusted EBITDA, non-GAAP FY2026 In excess of $650M In excess of $600M Raised

Investor Takeaways

  • FY2026 Adjusted EBITDA delivery against the raised outlook is the key forward metric; first-half adjusted EBITDA was $339.7M.

The summary is written by an AI model reading the filing.

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