Unity Technologies 10-Qquarter ended 2026-09-30

PositiveRestructuringImpairment / chargeLegal / investigation

Unity Vector accelerates ad growth and portfolio exits lift profitability, while the AppLovin dispute puts MAX access at risk.

Filed 2026-11-05 07:13 ET

Key figures · Q3 FY2026 · period ended 2026-09-30

  • Revenue$622.1MYoY +32.2%QoQ +13.8%
  • Operating income$100.6MYear ago −$125.9MPrevious quarter −$32.2M
  • Net income$121.2MYear ago −$126.4MPrevious quarter −$23.6M
  • Total assets$7.0BYoY +2.7%QoQ +4.5%
  • Total debt
    How total debt adds up
    Convertible notes$1,680.9M
    + Current portion of convertible notes$557.5M
    Total debt$2,238.4M

    Lines as the filer presents them on its balance sheet.

    $2.2BYoY +0.2%QoQ 0.0%
  • Shareholders' equity$3.2BYoY +1.4%QoQ +7.1%
  • Tangible book value$6.8MYear ago −$731.8MPrevious quarter −$284.9M

How this filing reads

  • Health+0.5Cash of $2.65B and $501M nine-month operating cash flow support near-term liquidity.
  • Momentum+0.8Revenue rose 32%, and Q3 operating income swung to $101M from a $126M loss.
  • Outlook0.0Grow will center on Unity Ads Network by 2026; AppLovin arbitration leaves MAX access uncertain.
  • Restructuring“The ironSource Ads Network sunset was substantially completed in Q2. Unity sold Supersonic on 8/4/2026 for $38.0M net proceeds”
  • Impairment / charge“Nine-month exit-related impairment totaled ≈$279M”
  • Legal / investigation“AppLovin filed arbitration on 9/27/2026 over alleged agreement breaches and Unity’s Ad Quality software.”

Executive Summary

Unity sells game-development software to developers and advertising services to publishers and advertisers, earning subscription and advertising revenue. It is concentrating Grow Solutions around Unity Ads Network and Unity Vector while exiting ironSource Ads Network and Supersonic publishing. Q3 revenue grew 32%, and operating income reached $101M as advertising growth, portfolio exits and lower amortization improved profitability. The opportunity is a more focused advertising business, but most Grow revenue passes through competitor-linked MAX, making Unity’s dispute with AppLovin a direct threat to its growth engine.

What's Happening in the Business

Unity Ads Network, particularly Unity Vector, drove the quarter’s acceleration. Grow’s expansion more than offset declining revenue from businesses being wound down or sold. Management expects Grow to consist primarily of Unity Ads Network by year-end 2026, concentrating both its opportunity and its dependence on advertising infrastructure and partners.

The ironSource Ads Network sunset was substantially completed in Q2. Unity sold Supersonic on 8/4/2026 for $38.0M net proceeds, recording a $4.5M gain. These exits reduced user-acquisition spending, while earlier asset impairments lowered subsequent amortization. Some of the profitability improvement therefore reflects removing businesses and writing down assets, not just stronger ongoing operations.

Create’s growth came from subscriptions, partly offset by lower cloud and hosting revenue following the 2025 portfolio reset. After quarter-end, Unity announced Spark, a browser-based, AI-powered game-creation tool planned for integration with Google’s Playground platform. Management expects a closed beta later in 2026; commercial success remains uncertain.

AppLovin filed arbitration on 9/27/2026 over alleged agreement breaches and Unity’s Ad Quality software. Unity denies the allegations and filed counterclaims. A court denied AppLovin’s request for provisional restrictions on 10/1/2026, but the underlying dispute remains unresolved.

Key Financial Highlights

Metric Q3 2026 9M 2026 Investor interpretation
Revenue $622M; +32% Y/Y $1.68B; +25% Y/Y Advertising-led growth accelerated beyond the year-to-date pace.
Gross margin 81.9% vs 74.4% 66% vs 74% Lower amortization helped Q3; exit-related impairment depressed the nine-month result.
Operating income (loss) $101M vs $(126)M $(283)M vs $(373)M Advertising growth and lower selling costs supported Q3; restructuring and impairment still burdened YTD results.
Net income (loss) attributable to Unity $121M vs $(126)M $(250)M vs $(313)M Interest and other income lifted Q3 earnings above operating profit.
Operating cash flow — $501M; +66% Y/Y Substantial noncash expenses explain positive cash generation despite the GAAP loss.
Revenue category Q3 2026 9M 2026
Create Solutions $165M; +8.3% Y/Y $479M; +5.0% Y/Y
Grow Solutions $457M; +44% Y/Y $1.20B; +35% Y/Y
  • Growth concentration: Grow supplied 92% of Q3’s revenue increase. Non-strategic portfolio revenue fell to ≈$161M for 9M from $299M, showing that continuing businesses overcame a substantial exit-related drag.
  • Cost reset: Q3 sales and marketing expense fell 38% to $103M, while R&D rose 2.8% to $251M, including hosting investment for Unity Vector. Nine-month exit-related impairment totaled ≈$279M; restructuring and separation charges were ≈$51M.
  • Cash and dilution: Nine-month FCF reached $488M, +71%, after $12.7M of capital expenditures. Noncash charges included $221M of stock-based compensation, down 24%; shares outstanding nevertheless increased 2.5% since year-end.
  • Funding obligations: Cash and equivalents were $2.65B against convertible-note principal of $2.25B, including $558M due in November 2026 and $1.00B in 2027. Purchase commitments, mainly hosting, totaled $1.39B—substantial against nine-month operating cash generation.

Risk Assessment

  • Advertising access and litigation: Most Grow revenue is mediated through MAX under an agreement with AppLovin; an adverse dispute outcome or degraded access could restrict data use, interrupt advertising delivery and damage Unity’s main growth business.
  • Technology execution: Unity Vector requires effective advertising technology and data infrastructure, while Spark adds AI-product execution risk; weaker performance or unsuccessful releases could reduce customer demand while requiring further investment.
  • Funding flexibility: Near-term note maturities, hosting commitments and strategic investments compete for cash, although management says available liquidity covers operating needs and repayment of the 2026 notes for at least 12 months.

This 10-Q lists only the risk factors that changed since the annual report. Full list: FY2025 10-K.

What to Watch

  • Advertising growth: Grow’s Q3 expansion outpaced its nine-month rate as exits progressed. Continued Unity Ads Network growth after those exits would validate the focus; slowing growth would weaken it.
  • MAX access: The arbitration remains unresolved despite denial of provisional court relief. Preserved access and workable terms would protect distribution; restrictions or service degradation would threaten advertising revenue.
  • Create subscriptions and Spark: Subscription growth is offsetting weaker cloud and hosting sales, with Spark’s beta expected later in 2026. Sustained Create growth and product delivery would support the offering; delays or weaker subscriptions would challenge it.
  • Durable profitability: Q3 operating profit followed a still-loss-making nine-month period. Sustained profits and cash generation after exit-related benefits settle would confirm improvement; renewed losses would suggest the quarter overstated ongoing earning power.

Longer version: the summary of each of the report's 5 sections, written by an AI model from the same filing.

Changes since the previous 10-Q

Since the Q2 FY2026 10-Q:

The core bet (strengthened): Focus on game-development tools and advertising, with retained products outweighing exited businesses. → Retained advertising products outgrew exit-related declines, strengthening the narrower portfolio strategy.

  1. Watch item improved Post-exit profitability
    Q2 operating loss was $32.2M; Supersonic’s sale was expected to lower selling costs. → Q3 operating profit reached $101M; selling costs fell 38% while revenue kept growing.
  2. Risk added MAX access and arbitration
    AppLovin arbitration threatens MAX access, which mediates most Grow revenue.

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Figures are computed from the filing's XBRL data; the summary and scores are written by an AI model reading the filing.

Model 006 · prompt v172 · 2026-11-05 15:38:01Z

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